--- title: "Paste on the server - VoxelSprout Policy wiki" description: "With VoxelSprout Policy installed, the server writes BuildPrint's pastes itself: quick, and no operator status needed." url: https://voxelsprout.com/voxelsprout-policy/wiki/paste --- [VoxelSprout Policy wiki](https://voxelsprout.com/voxelsprout-policy/wiki)Paste on the server # Paste on the server With VoxelSprout Policy installed, the server writes BuildPrint's pastes itself: quick, and no operator status needed. Players in creative mode can paste a placed schematic into the world in one go with BuildPrint. With VoxelSprout Policy on the server, BuildPrint sends the blocks and the server writes them itself: a slice of each tick, without block updates, with chest contents and sign text. That is much quicker than the other ways to paste on a server (Axiom, `/fill` commands for operators, WorldEdit), and it needs no operator status. * Only players in creative mode can paste. The server checks this itself, not only the mod. * `/vspolicy disable buildprint.paste` turns it off. BuildPrint then won't paste on your server in any way: not through Axiom, commands or WorldEdit either. * `/vspolicy limit buildprint.paste_max ` caps how many blocks one paste may change. Players paste fewer layers at a time for a bigger build. * Each player can undo their last 5 pastes, until they leave. * Filling a build's containers from the schematic goes through the server too: the items go straight into the chests, barrels and hoppers already standing in the world, and it can be undone the same way. * On Bukkit, chest contents and sign text go in with `data merge block` run by the console, so those lines show up in the server log. Players see the paste cap in BuildPrint's **Server rules** screen. More on paste from the player's side: [BuildPrint wiki: Paste](https://voxelsprout.com/buildprint/wiki/paste). [Previous Permissions](https://voxelsprout.com/voxelsprout-policy/wiki/permissions) [Next Proxies](https://voxelsprout.com/voxelsprout-policy/wiki/proxies) Something missing or wrong on this page? Say so on [Discord](https://discord.gg/CvdkGbEW4y).