--- title: "Spread and styles - Wildform wiki" description: "How the forest brush spaces trees, and the styles from meadow to thicket." url: https://voxelsprout.com/wildform/wiki/spread-and-styles --- [Wildform](https://voxelsprout.com/wildform) [Wiki](https://voxelsprout.com/wildform/wiki)Spread and styles # Spread and styles How the forest brush spaces trees, and the styles from meadow to thicket. A forest painted by dropping one tree every few blocks reads as a planted avenue. Real woods have a few habits, and the brush copies them. Try it below: this is one stroke from above, worked out with the rules the mod uses. An interactive sketch of one brush stroke from above, on voxelsprout.com/wildform/wiki/spread-and-styles. ## The habits it copies * **Crowns, not trunks, set the spacing.** A tree needs room for its crown and its neighbor's, times a factor set by the density. A big oak keeps its neighbors further off than a young birch does. Trunks never stand closer than two blocks. * **Groves and clearings.** A slow noise field decides how likely a spot is to get a tree at all, so the brush leaves glades instead of an even carpet. * **Stands.** Neighboring trees are of a similar age, because they started at the same time. * **Patches of species.** Species come in patches rather than salt and pepper. Mixing blends that toward fully random. * **A frayed edge.** Every spot in the inner two thirds of the brush can get a tree; toward the rim that drops to a third, so strokes blend into each other. ## Styles A style is a pair of density and clearings. Pick one, or move the sliders and it becomes **your own**. | Style | Density | Clearings | Looks like | | ----------------- | ------- | --------- | --------------------------------------------------------------------------------- | | **meadow** | 10% | 35% | A tree here and there, with grass between them. | | **open woodland** | 30% | 45% | Trees standing apart, with light between the crowns. | | **forest** | 50% | 30% | A closed canopy: crowns touch and overlap a little, with a clearing now and then. | | **thicket** | 90% | 5% | As many trees as fit, grown into each other. | | **groves** | 50% | 95% | Clumps of trees with open ground between the clumps. | ## The settings * **Brush size default 10 blocks:** How far the forest brush reaches from the crosshair, in blocks. The scroll wheel changes it while painting. * **Density default closed 50%:** How close trees stand. Scattered (under 20%): a tree here and there. Open: light between the crowns. Closed (from 35%): crowns touch, like a forest roof. Thicket (from 70%): grown into each other. * **Clearings default 30%:** 0: trees everywhere the brush goes. 100: clumps of trees with open ground between them. * **Species mixing default 25%:** With more than one species. 0: each species in patches of its own. 100: all mixed through each other. * **Paints default ghosts first:** Ghosts first: see the wood as ghosts, then Enter plants it all. Trees at once: every tree goes in as you paint. Paint in layers, the way a wood grows: a canopy of big trees first, then a looser brush of young trees along the edges. [Previous The brush panel](https://voxelsprout.com/wildform/wiki/brush-panel) [Next Ground and slope](https://voxelsprout.com/wildform/wiki/ground-and-slope) Something missing or wrong on this page? Say so on [Discord](https://discord.gg/CvdkGbEW4y).