Build the boring parts
in one click.
Trees, giant plants, coral, mushrooms — the filler that makes a build sit in its world and takes an evening to place by hand. Pick a generator, turn a few dials, spin the result around, and take the file into the game.

A kilmarnock willow from seed sprout — generated, not hand-placed.
Dial it in
Every generator exposes real parameters — height, spread, density, seed — and regenerates as you drag, so you can hunt for the shape you want.
See it first
Previews are drawn from the game's own block models and textures, at the version you are building for — so what you spin around is what you will place.
Take it in-game
Export to .litematic and ghost it into your world with Buildprint or Litematica. Nothing to install to use the generators themselves.
Pick a generator
One is growing already. The rest are on their way.
Trees
Oaks, spruces and cherries grown from a seed.
Grow a tree the game would be happy with — trunk, arcing branches and a canopy that thins at the edges — then turn it over in 3D and export it straight to Litematica.
- 38 species, each grown with its own habit and canopy
- 32 wood and 34 leaf palettes, mixed and matched
- Seeded and deterministic — share a seed, get the same tree
- Export to .litematic for Buildprint or Litematica
Giant Plants
One flower, the size of a building.
Tulips, sunflowers, pitchers and snapping traps grown to a scale you can walk under, with stems that taper and heads that face the light rather than the camera.
- Scale from waist-high to landmark
- Petals that curl and open by age
- Carnivorous forms with traps, pitchers and tendrils
Coral Colonies
Reef that fills an ocean floor.
Branching, fan and brain colonies grown into each other, with sea pickles, fans and kelp set through the gaps so a reef reads as one living thing instead of scattered blocks.
- Colony types grown together on one bed
- Dead and bleached bands through the living colour
- Sized to drop into an existing trench or shelf
Mushrooms
Caps big enough to build under.
Single giant caps, clustered stools and shelf fungus climbing a trunk, in the red and brown blocks plus the warped and crimson palettes for anything nether-side.
- Cap shape from domed to flat to funnelled
- Clusters that share a base and crowd each other
- Shelf fungus that wraps a trunk you already have
Crystal Formations
Amethyst that grew rather than got placed.
Geode interiors, spire clusters and crusted seams built along a growth direction, so every shard points out of the rock the way the game grows them.
- Shards angled off a shared growth axis
- Budding stages crusting the host stone
- Geode shells, or an open formation on its own
Cacti
Desert shapes with arms.
Saguaro columns with arms that branch and turn upward, barrel and prickly-pear forms, and flowering tips for the ones that need a little colour.
- Arms that branch at believable heights
- Barrel, column and pad-forming shapes
- Flowering crowns and desert ground around the base