Marks API
Clear BuildPrint's outlines and tints off the world while your own highlight plays.
For a mod that points at blocks in the world. Sorted uses it for a few seconds when it lights up chests, so its ping does not fight BuildPrint's outlines. From BuildPrint 0.1.35.
// Once, for example from your client initializer.
BuildprintMarks.hideWhile("mymod", () -> myHighlight.isPlaying());
// No longer needed.
BuildprintMarks.release("mymod");Good to know #
- It hides the outlines and tints on wrong, extra and still-to-place blocks, the next-block box, beam and label, the Extra view's markers and the guided save's marks. The ghost, the HUD and the editor's gizmos stay. For the HUD, use the HUD API.
- The condition is asked every frame, so keep it cheap. When it throws, it counts as false.
- One condition per owner: a second call replaces the first. The marks are hidden while any owner's condition is true.
- A condition set before the player joins a world holds once they are in it.
Reference #
| BuildprintMarks | What it does |
|---|---|
isAvailable() | In a world, where there are marks to hide. |
hideWhile(String owner, BooleanSupplier condition) | Hide the marks while the condition is true. |
release(String owner) | Drop that owner's condition. |
isHidden() | Whether the marks are hidden right now. |
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