The ghost

How the build is drawn in your world and what you can change about it.

A house shown as a ghost on a grass field

What is drawn #

  • Blocks with their real models and states, including blocks from other mods.
  • Leaves, glass, water and lava look the way they do in the world.
  • Chests, signs with their text, shulker boxes and banners.
  • Decoration made of entities: armor stands, item frames, paintings, displays, minecarts and boats.

Mobs such as villagers and animals in a schematic are not drawn.

Settings #

Ghost opacity default 85%
How see-through the ghost is.
Tint ghost blue default On
Makes the ghost slightly blue, so it is easy to tell from real blocks.
Hide correct blocks default On
Stops drawing the ghost where you already placed the right block.
Vanilla face shading default On
Shades faces by direction like the game does.
Occlusion culling default On
Only draws faces on the outside. Faster.
Entity render distance default 64 blocks
How far away chests, signs and entities of the ghost are drawn.

Resource packs and shaders #

The ghost uses your resource pack. Not every shader pack shows the ghost: Complementary and vanilla-style packs work, Photon does not show it yet.

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