The ghost
How the build is drawn in your world and what you can change about it.

What is drawn #
- Blocks with their real models and states, including blocks from other mods.
- Leaves, glass, water and lava look the way they do in the world.
- Chests, signs with their text, shulker boxes and banners.
- Decoration made of entities: armor stands, item frames, paintings, displays, minecarts and boats.
Mobs such as villagers and animals in a schematic are not drawn.
Settings #
- Ghost opacity default 85%
- How see-through the ghost is.
- Tint ghost blue default On
- Makes the ghost slightly blue, so it is easy to tell from real blocks.
- Hide correct blocks default On
- Stops drawing the ghost where you already placed the right block.
- Vanilla face shading default On
- Shades faces by direction like the game does.
- Occlusion culling default On
- Only draws faces on the outside. Faster.
- Entity render distance default 64 blocks
- How far away chests, signs and entities of the ghost are drawn.
Resource packs and shaders #
The ghost uses your resource pack. Not every shader pack shows the ghost: Complementary and vanilla-style packs work, Photon does not show it yet.
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