Moving and aligning

Put a loaded build in the right spot: position, rotate, flip, and auto align.

The Loaded tab with position and orientation controls

In the Loaded tab #

ControlWhat it does
Position (X / Y / Z)Type the coordinates of the build.
MeMoves the build to where you stand.
RotateTurns the build a quarter turn clockwise around its own center.
FlipMirrors the build. Together with Rotate this reaches every orientation.
AutoLines the build up with the world around you. Click again to stop.
The eyeShows or hides the build.
RemoveUnloads the build. The file stays.

Every change shows in the world right away. Nothing needs to be loaded again.

Auto align #

Auto align finds where a build belongs. It is for a build that is already partly standing, or for putting a schematic back on the ground it was saved from.

  • It first looks for the rarest blocks of the build in the world around you.
  • If the build is not standing yet, it matches the terrain the schematic was saved with.
  • It sets position, rotation and flip. If nothing matches well enough it says so and leaves the build where it was.
  • It only reads chunks your game has loaded. Stand near the build.

The search radius is 12 by default. Change it with Auto-align search radius in the Settings. A larger radius takes longer.

In the editor #

The The editor has tools for the same things with the mouse: Place, Move, Rotate and Auto align.

Builds in a session #

A build that is shared in a session has its position set by the session. Only the owner and admins of the session can move it.

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